Project 4 is a little game I’ve been working on for the past year or two. It evolved from a demo project I made for my custom game engine, and while it’s not close to complete, yet I’ve decided to post my progress online.

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  • Adding Procedural Generation to Project 4

    This is a big one – technically it came in multiple parts over the last few weeks and I forgot to write an update about it. Here are the major changes: A living galaxy Project 4 now has a procedural generated galaxy with a decent bit of depth for the generation code being written in…

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  • Rebuilding Project 4’s UI System

    Project 4‘s design calls for a somewhat complex HUD with quite a few menus and elements. While Bonetree already had a UI framework that was decent, there were quite a few things wrong with it that made it felt janky to use. So, I’ve spent the past few weeks rebuilding it. Problems with the old…

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  • Project 4

    In January of 2024, I started work on a custom 2d game engine. Now that it’s finished I figured I might as well make a game in it. I’m a programmer, and programmers are bad at naming things, so for now, it’s called Project 4. What I have so far The project’s engine is named…

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