Project 4
Absolute Infinity is a small handcrafted 2D space simulator. Embark on a journey through a galaxy filled with random encounters, simulated economies, and approximately 32 procedurally generated star systems.
Absolute Infinity began it’s life in 2023 as a browser-based game. After discovering SDL and making a couple of doodles with it, I began work on a custom game engine, the demo project for which the game evolved from. Until October 2025, the game was simply known as “Project 4”.
Features
- Own and pilot 2D ships
- Explore randomly generated star systems
- Trading & crafting mechanics
- Mod support
- Ship to ship combat
- A story about overcoming The Impasse
Posts
Adding Procedural Generation to Project 4
This is a big one – technically it came in multiple parts over the last few weeks and I forgot to write an update about it. Here are the major changes: A living galaxy Project 4 now has a procedural generated galaxy with a decent bit of depth for the generation code being written in
Rebuilding Project 4’s UI System
Project 4‘s design calls for a somewhat complex HUD with quite a few menus and elements. While Bonetree already had a UI framework that was decent, there were quite a few things wrong with it that made it felt janky to use. So, I’ve spent the past few weeks rebuilding it. Problems with the old
Project 4
In January of 2024, I started work on a custom 2d game engine. Now that it’s finished I figured I might as well make a game in it. I’m a programmer, and programmers are bad at naming things, so for now, it’s called Project 4. What I have so far The project’s engine is named