Absolute Infinity is a small handcrafted 2D space simulator. Embark on a journey through a galaxy filled with random encounters, simulated economies, and approximately 32 procedurally generated star systems.

Absolute Infinity began it’s life in 2023 as a browser-based game. After discovering SDL and making a couple of doodles with it, I began work on a custom game engine, the demo project for which the game evolved from. Until October 2025, the game was simply known as “Project 4”.

Features

  • Own and pilot 2D ships
  • Explore randomly generated star systems
  • Trading & crafting mechanics
  • Mod support
  • Ship to ship combat
  • A story about overcoming The Impasse

Posts

  • Adding Procedural Generation to Project 4

    This is a big one – technically it came in multiple parts over the last few weeks and I forgot to write an update about it. Here are the major changes: A living galaxy Project 4 now has a procedural generated galaxy with a decent bit of depth for the generation code being written in

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  • Rebuilding Project 4’s UI System

    Project 4‘s design calls for a somewhat complex HUD with quite a few menus and elements. While Bonetree already had a UI framework that was decent, there were quite a few things wrong with it that made it felt janky to use. So, I’ve spent the past few weeks rebuilding it. Problems with the old

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  • Project 4

    In January of 2024, I started work on a custom 2d game engine. Now that it’s finished I figured I might as well make a game in it. I’m a programmer, and programmers are bad at naming things, so for now, it’s called Project 4. What I have so far The project’s engine is named

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